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- README for Bill's Mancala
-
- OK, I saw Scott Sauyet's post in rec.games.abstract about Mancala and
- decided to write a computer program to play against to get a feel for the
- game. I know it sucks, but I played it a few times and it beats me when it
- looks ahead two moves so I don't care.
- To compile:
- gcc -O2 mancala.c ab.c rnd.c -o mancala
-
- To run:
- mancala <player 1 lookahead> <player 2 lookahead>
-
- where lookahead of 0 means a human plays. Player 1 is the top row,
- player 2 is the bottom. For example.
-
- mancala 0 2 means you go first, and the computer looks ahead 2 moves.
- mancala 4 0 means you go second, and the computer looks ahead 4 moves.
- mancala 3 3 Watch the computer play itself!
- mancala 7 1 Watch how badly a smart computer beats a dumb one!
-
- ABOUT THE PROGRAM
- ab.c is the alpha-beta search engine. It doesn't prune or extend the
- searches of interesting paths.
- mancala.c is the "hooks" for the search engine and the user interface
- (if you can call it that). To evaluate the worth of a move it just returns
- the number of stones you got to put in your scoring pit (you can tell I
- didn't try real hard to be clever here).
- rnd.c is a random number generator I had lying around. I used it to
- keep the computer from playing _exactly_ the same moves every game.
-
- Let me know what you think! But be nice...remember, I only spent an hour
- on this. If I spent two hours it'd be _way_ more impressive.
-
- -Bill (wms@ssd.intel.com)
- PS - It plays the rules as Scott posted them. They were kind of vague;
- for example, what happens when you have no legal move? The program
- then forces you to pass. If you don't like this feel free to change it.
-